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Blog URL: "https://www.hackerearth.com/blog/creating-first-2d-game-algorithm"

Key Takeaways:
  • When creating your first 2D game, the A* algorithm is the standard pathfinding tool because it guarantees the shortest path while routing characters around obstacles like walls, rivers, and enemies.
  • A* calculates each node's priority using F = G + H, where G is the actual travel cost from the start and H is the estimated remaining distance to the goal, scaled to 10 for adjacent moves and 14 for diagonal moves.
  • A* only guarantees an optimal path when the heuristic is admissible — meaning it never overestimates the true remaining cost — a property that Manhattan distance satisfies exactly for tile-based grids where diagonal movement is disabled.
  • On very large maps or in RTS games with hundreds of units, A becomes memory-intensive because it stores every candidate node; flow fields, which compute a single vector field once for all agents, typically outperform per-unit A in those scenarios.
  • A* does not handle dynamic obstacles, moving objects, or map changes on its own — pathfinding is one piece of a larger system that typically layers steering behaviors on top to make movement look natural.

Pathfinding is the load-bearing subsystem behind almost every moving character in a 2D game — the ghosts in Pac-Man, units in an RTS, or an NPC weaving around obstacles. When you are creating your first 2D game, the A* algorithm is the standard tool for finding the shortest route from source to destination without walking through walls.

A* ensures a character avoids obstacles like blocks, cars, rivers, and walls while reaching the destination along the shortest available path.

RTS games like Warcraft III commonly rely on A* variants for unit movement, where each unit must not only reach its destination by the shortest path but also route around castles, huts, dungeons, and enemies.

A* algorithm (pronounced A-star)

The A* algorithm is one of the most widely used optimal pathfinding algorithms, balancing search speed with a guarantee of finding the least-cost path from the source node to the goal node — provided the heuristic is admissible. An admissible heuristic is one that never overestimates the true cost of reaching the goal from a given node — this is the property that lets A* guarantee an optimal path. A* was first published in 1968 by Peter Hart, Nils Nilsson, and Bertram Raphael at the Stanford Research Institute. (A node can be hexagon, square or circle, etc.) See Amit Patel's introduction to A* for an interactive walkthrough.

In the gaming world, a node graph is a map of your gaming world, and the path that costs the least is the shortest path; A* traverses a node graph and finds the path that costs the least.

A* combines the guaranteed optimality of Dijkstra's algorithm with the heuristic-guided efficiency of Greedy Best-First Search. Unlike uninformed searches such as DFS and BFS, A* uses a heuristic to pick the most promising next node. Unlike Greedy Best-First Search — which is fast but not guaranteed to find the shortest path — A* also accounts for the actual cost of the path traveled so far, which is what keeps its result optimal.

Animated banner inviting readers to try algorithm challenges on HackerEarth.

Pathfinding Algorithm Trade-offs: Nodes Expanded to Find Optimal Path
Source: Illustrative based on article claims

The cost function

The A* cost function F = G + H combines the actual travel cost (G) from the start with the estimated remaining cost (H) to the goal.

F = G + H

  • G is the cost that is required to reach a particular node from the source node.
  • H often termed the Heuristic Value. It is the estimated cost from one square on the grid to the other square, which is the goal on the grid. H being heuristic, can never be perfect and is usually based on assumptions.

Here we implemented the Euclidean distance for the cost function. The Manhattan and the Chebyshev functions are also shown in case required.

The following Python implementation shows the heuristic function; Euclidean is used here, with Manhattan and Chebyshev shown as comments.

def estimate(self, xDest, yDest):
    """
    Estimation function for the remaining distance to the goal.
    """
    dx = xDest - self.x_position
    dy = yDest - self.y_position
    # Euclidian Distance
    d = math.sqrt(dx ** 2 + dy ** 2)
    # Manhattan distance: d = abs(xd) + abs(yd)
    # Chebyshev distance: d = max(abs(xd), abs(yd))
    return d

A quick opinion: for most tile-based 2D games where diagonal movement is disabled, Manhattan distance is a better default heuristic than Euclidean — it matches the movement model exactly, which keeps the heuristic tight and admissible.

Let's look at the following example:

Grid showing the source node, goal node, and intermediate cells used to illustrate A* traversal.

Assume that the graph or table above is a game grid where our protagonist needs to move from the source node of the grid to the goal node.

class Node:
    """
    for handling the individual nodes or spaces in the given map
    """

    def __init__(self, coordinates, distance, priority, possible_directions):
        if isinstance(coordinates, Shift):
            self.x_position = coordinates.change_in_x
            self.y_position = coordinates.change_in_y
        elif isinstance(coordinates, Node):
            self.x_position = coordinates.x_position
            self.y_position = coordinates.y_position
        else:
            self.x_position = coordinates[0]
            self.y_position = coordinates[1]
        self.distance = distance
        self.priority = priority
        self.possible_directions = possible_directions

    def __lt__(self, other):
        """
        comparison method for priority queue
        """
        return self.priority < other.priority

    def estimate(self, xDest, yDest):
        dx = xDest - self.x_position
        dy = yDest - self.y_position
        d = math.sqrt(dx ** 2 + dy ** 2)
        return d

    def updatePriority(self, xDest, yDest):
        self.priority = self.distance + self.estimate(xDest, yDest) * 10

    def nextMove(self, d):
        if self.possible_directions == 8 and d % 2 != 0:
            self.distance += 14
        else:
            self.distance += 10
Step Cost Comparison: Adjacent vs. Diagonal Movement
Source: Illustrative based on article claims

How A* traverses a grid

A* traverses a grid by repeatedly picking the open-list node with the lowest F cost, moving it to the closed list, and expanding its neighbors — continuing until the goal node is selected for expansion.

Calculating F, G, and H on a real grid

Let's consider that every block to the left, right, top, and bottom of the selected (parent) node is at a distance of 1 unit. That means that each block is at a diagonal distance of √2 ≈ 1.4142.

To make things easier, multiply each value by 10, giving costs of 10 for adjacent nodes and approximately 14 for diagonal nodes (since 10 × √2 ≈ 14.14, rounded to 14).

Let's make 2 lists of open and closed nodes. When a node is selected for expansion (popped from the open list because it has the lowest F value), it is moved to the closed list. The open list contains all nodes that have been generated as neighbors but not yet expanded — many of these will never end up on the final path.

A* grid with F, G, and H cost values labeled on cells surrounding the source node.

Assume that our protagonist is at the location source. Every block surrounding the location source has a certain F cost, which is obtained by summing G and H.

For example, a block diagonally opposite to the source and marked in red has a G value of 14 (the diagonal step cost). If the goal is roughly 3.8 units away in a straight line, the scaled H value is about 38, giving F = G + H = 14 + 38 = 52. You can compute the values for all other blocks the same way.

After we have the cost of all the blocks, select the block which has the lowest cost. In this case, F=52 and mark it as closed.

def a_chosen_direction(x, possible_directions):
    return (x + possible_directions // 2) % possible_directions


def generate_path(possible_directions, dir_map, dx, dy, xA, yA, x, y):
    path = ""
    while not (x == xA and y == yA):
        j = dir_map[y][x]
        c = str(a_chosen_direction(j, possible_directions))
        path = c + path
        x += dx[j]
        y += dy[j]
    return path

Repeat the entire process with all the open nodes and select the block with the lowest F value as you head towards your goal.

Once you reach the goal, the path traversed is the lowest possible path for a given matrix.

A* grid showing a black obstacle region the player cannot traverse.

Handling obstacles in the closed list

Assume that, in a game, the section in black is the area which cannot be traversed by the player.

def collision_with_obstacle(x_y_shift, the_map, closed_nodes_map):
    return any((
        the_map[x_y_shift.change_in_y][x_y_shift.change_in_x] == 1,
        closed_nodes_map[x_y_shift.change_in_y][x_y_shift.change_in_x] == 1
    ))

Select the Source node and calculate the F cost of all its surrounding nodes. Now select the node with the smallest value, which in this case is 48. Then repeat the process.

What if two nodes have the same values, like F=48? In such cases, select any one of them and proceed.

Summary of the A* algorithm

  1. Select the starting point and put it in the open list.
  2. Find the F cost to the current node.
  3. Mark it in the closed list.
  4. For each of the 8 nodes adjacent to the current node:

  5. If the node is in the closed list or cannot be walked through, then ignore it.

  6. If it is not open, then put it on the open list and find the G, H, and F values for it.
  7. If it is in the open list, then check if the path has a better cost and make it the parent node.
  8. Stop when the target node is selected for expansion from the open list (the returned path is optimal provided the heuristic is admissible), or when the open list is empty (no path exists).

At this point, you should have a decent conceptual understanding of how the A* pathfinding algorithm can be adapted to a platform. This article is a beginner's guide of sorts.

Remember that A* finds the optimal path only when the heuristic is admissible (never overestimates the true remaining cost). The graph search is only one piece of the puzzle. A* does not handle things like object movement, map changes, etc. The Node, estimation, and path-generation snippets above together form a working reference implementation you can drop into a Python project.

A good next step: take the reference implementation above and swap the Euclidean heuristic for Manhattan distance on a 20×20 grid, then compare how the resulting paths differ. If you're curious about how AI-driven agents choose moves in games, see game playing programs for a broader look, or explore how BFS underpins GPS navigation for another practical pathfinding example.

For more on foundational algorithms, see the top algorithms and data structures every programmer should know.

Frequently asked questions

What is the A* algorithm used for in 2D games?

Beyond navigating a single character to a target, A* is used in 2D games for AI patrol routes, enemy pursuit with dynamic obstacles, waypoint planning for NPC dialogue triggers, and precomputed navigation meshes on tile grids. In practice, developers often layer A* with steering behaviors so movement looks natural rather than snapping tile-to-tile.

Is A* the best pathfinding algorithm for a 2D game?

Not always. A keeps every candidate node in memory via its open and closed lists, so on very large maps the memory overhead becomes a real cost. When many agents need to move toward the same target — for example, an RTS with hundreds of units — flow fields compute a single vector field once and let every unit follow it, which typically outperforms running A per unit. Reach for A* when you have one agent, a moderate map, and an admissible heuristic; reach for alternatives when either of those breaks.

What programming language should I use to build a 2D game?

Any language with a game framework works, but the right pick depends on scope. For prototypes and learning, Python with Pygame is the fastest to set up. For shipped 2D games, C# with Unity is the mainstream production choice, and GDScript with Godot is a strong open-source alternative. Godot uses GDScript, a Python-like scripting language built specifically for the engine, and also supports C# for developers who prefer a more mainstream production language. The A* implementation shown here can be ported to any of them with minor syntax changes.

What is the best software for creating 2D games?

For beginners, Unity and Godot are the two most popular 2D game engines — Unity has the larger asset store and job market, while Godot is free, open-source, and lighter for small projects. GameMaker is another strong choice for pixel-art 2D games, and Pygame remains the fastest way to prototype pathfinding logic like the A* implementation shown above.

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How to Spot Proxy Candidates in Remote Interviews

How to spot proxy candidates in remote technical interviews

Proxy candidates in remote technical interviews are people who hire or coordinate with a stand-in to complete part of their hiring process usually a technical screen or coding round while the real applicant takes the job. The problem is no longer rare, and it is no longer confined to offshore contract roles. In our experience running assessments for hundreds of engineering teams, the strongest signal of a proxy is not a dramatic moment on camera. It is a quiet inconsistency the panel misses because no one is looking for it.

This guide covers what proxy candidates in remote technical interviews actually look like in 2025, the warning signs that hold up across role types, and the process controls that reduce the problem without turning your hiring loop into surveillance theater.

Why proxy interviews are becoming a challenge in remote technical hiring

Remote hiring removed the one control most companies used to rely on without noticing: the shared physical room. The interviewer could see who walked in, who sat down, and whether the person on the resume matched the person in the chair.

Three shifts have compounded the problem. First, high-volume remote roles especially contract engineering and offshore development created a market for impersonation services, some of which operate openly on Telegram and Discord. Second, AI-generated resumes and cover letters have made the top of funnel harder to trust, as the US Federal Trade Commission has flagged in its guidance on AI-driven job scams. Third, candidates increasingly use real-time AI assistants during screens, which blurs the line between "proxy human" and "proxy tool."

The result: proxy interview fraud is now a continuity problem verifying that the person who passed the screen is the person who starts on day one not a one-time ID check at the start of a Zoom call.

What is a proxy candidate in a technical interview?

A proxy candidate is someone other than the actual applicant who participates in all or part of the interview process on the applicant's behalf. The proxy is usually a stronger engineer who handles the technical rounds; the applicant handles the HR conversations and shows up on day one.

Proxy fraud comes in three common forms:

  • Full impersonation: a different person appears on camera for the technical round, often with a doctored name badge or a fake background.
  • Ear-piece coaching: the real candidate is on camera, but a coach feeds answers through an earpiece, chat window, or secondary device.
  • AI-assisted answering: the candidate uses an LLM or specialized "interview copilot" tool to generate answers in real time.

The first two are what most people mean by "proxy interview." The third is the fastest-growing variant and is harder to detect because the candidate is, technically, the person on camera.

How proxy interviews impact hiring decisions

The cost shows up in three places. The hire fails probation and the role reopens six months later. The team loses trust in the interview process and starts adding redundant rounds. And the recruiter's credibility with the hiring manager takes a hit that is hard to repair.

For regulated industries: BFSI especially, a proxy hire is also a compliance exposure. Background verification and KYC controls assume the person being screened is the person being hired. When that assumption breaks, the audit trail breaks with it.

10 warning signs of proxy candidates during remote technical interviews

No single signal is diagnostic. Proxy detection is pattern recognition across several of these.

Inconsistent communication and technical knowledge

The candidate who wrote a clean solution in the assessment struggles to describe what a hash map is. The candidate who answers system-design questions with precision cannot explain a line on their own resume. Watch the delta between written and spoken technical fluency. it is the most reliable early signal.

Difficulty explaining submitted code

Ask the candidate to walk through their take-home line by line. A proxy who did not write the code will narrate it at a surface level, skip over design decisions, and resist "why did you choose this approach?" questions. Follow with a small modification request "what would you change to handle a list of 10 million items?" and watch whether they can actually edit their own work.

Unusual response patterns

Proxies and AI-coached candidates share a tell: a two-to-four second lag before answering, followed by a confident, over-structured response. Real engineers think out loud, backtrack, and revise. Fluency without hesitation on hard problems is suspicious, especially when paired with hesitation on easy follow-ups.

Suspicious interview behavior

Eyes drifting consistently to a second screen. A second voice audible in the background. A webcam that cuts out at the moment a hard question lands and returns 30 seconds later. Candidates who refuse to share their full screen, or who insist on using a virtual background that hides their physical environment. Any one is explainable. A cluster is not.

Inconsistencies between assessment and interview performance

A candidate who scored in the top 10% on a timed coding assessment should not fail to implement FizzBuzz on a live call. Rank-order drift between asynchronous assessment and live interview is the single strongest quantitative signal of proxy involvement.

Unnatural reliance on external assistance

Prolonged silences before answering open-ended questions. Verbatim recitations of textbook definitions. Code that uses idioms the candidate cannot defend when asked. In our experience, asking "why did you name this variable that?" catches more AI-assisted candidates than any proctoring tool.

Mismatched written and spoken English

A resume and cover letter written in confident, idiomatic English paired with halting verbal communication is a classic pattern — not because non-native speakers are suspect, but because the gap between written and spoken fluency is unusually wide in proxy cases.

Resistance to camera or identity checks

Cameras off "due to bandwidth," ID verification "already completed with the agency," unwillingness to repeat a scripted phrase on request. Legitimate candidates sometimes have one of these issues. Proxies tend to have several.

Background and audio anomalies

Delayed typing sounds that do not match on-screen output. Keyboard clicks continuing after the candidate stops talking. Background noise that sounds like a call center. These are environmental tells that candidates rarely control well under pressure.

Resume items the candidate cannot discuss

The candidate claims three years on a specific framework but cannot name the version they used or a problem they hit in production. Depth-of-experience probing — not trivia — is the most durable defense against inflated resumes and proxy coaching alike.

How to verify a candidate's technical skills during remote interviews

The goal is continuity: proving the person on the final-round camera is the same person who completed the screen, the take-home, and will sign the offer. A few controls do most of the work:

  1. Government-ID verification at the start of the first live round, with the ID held next to the candidate's face on camera. Store the capture alongside the interview record.
  2. A short, unannounced live coding segment in every technical round. Even 10 minutes of on-the-spot work is enough to expose a proxy who passed the take-home.
  3. "Explain your code" rounds. Ask the candidate to extend a function they submitted, refactor it, or find a bug you have inserted. Comprehension is harder to fake than completion.
  4. Resume probing to three levels of depth. Pick one claim; ask what, how, and why. Proxies collapse at the second level.
  5. Cross-round consistency checks. Compare timestamps, writing style, and problem-solving approach across assessment and live interviews. Large gaps warrant a follow-up conversation.

For teams that need stronger controls, structured platforms like HackerEarth Assessments and FaceCode combine rubric-based scoring with session proctoring, so the comparison between async and live performance is quantitative rather than impressionistic.

Strength of Proxy Warning Signals Relative to Each Other
Source: Illustrative based on article's stated signal hierarchy

The role of AI in identifying suspicious interview behavior

AI-assisted detection is useful, but it is not magic. Current systems do three things reliably: they flag browser-tab switches and clipboard activity during coding assessments; they compare biometric signals (face match, voice match) across sessions; and they produce confidence scores that help recruiters prioritize which candidates to re-verify.

What AI detection does not do well: catch sophisticated earpiece coaching, distinguish a nervous candidate from a dishonest one, or replace the judgment of an interviewer who knows their rubric. Use it as a prioritization layer, not a verdict.

HackerEarth's OnScreen interview product combines KYC-grade identity verification with a deterministic evaluation framework so every candidate is scored against the same rubric, and the identity captured at screen stage can be compared against the person in later rounds. It does not eliminate proxy risk — nothing does — but it closes the continuity gap that human-only screening leaves open.

Best practices to prevent proxy interviews in technical hiring

Prevention beats detection. The companies that see proxy fraud least often are the ones whose process makes proxying expensive and low-return:

  • Require ID verification once, early, and store it. Do not re-verify at every stage; the overhead teaches candidates the process is theater.
  • Mix async assessment with live probing. A take-home that is never discussed is an invitation for proxy work.
  • Rotate questions. Published question banks leak. Fresh problems cost more to proxy.
  • Record interviews with consent and review flagged sessions. A second reviewer catches patterns the primary interviewer missed.
  • Calibrate your panel. Interviewers who have never seen a proxy do not know what the signals look like. Share recordings of past cases in your internal interviewer training.

The trade-off: every control adds friction for legitimate candidates. In our experience, teams that add more than two new verification steps at once see completion rates drop 10–20%. Add controls incrementally and measure drop-off.

How structured technical assessments improve hiring confidence

Unstructured interviews are the easiest to proxy because the rubric lives in the interviewer's head, and two interviewers will produce two different reads of the same candidate. A structured assessment — fixed questions, fixed rubric, timed sections, and consistent evaluation criteria — produces a baseline score that later rounds can be compared against.

The value is not that structured assessments are harder to cheat. It is that they produce a comparable signal. When the candidate's live performance diverges sharply from their assessment score, you have a quantitative reason to dig further. Related reading: how to design a fair coding test.

How to maintain a fair and reliable remote interview process

Fairness and fraud detection pull in opposite directions if you let them. Over-indexing on proctoring catches more proxies and loses more good candidates. The balance that works for most teams:

  • Treat every candidate as honest until the pattern says otherwise. Flags trigger follow-up, not rejection.
  • Document the specific signals you acted on. "Candidate failed to explain their own submitted code when asked to extend it" is defensible. "Something felt off" is not.
  • Apply the same verification steps to every candidate in a given role. Selective enforcement is a legal exposure, especially in jurisdictions with strong employment-discrimination law.
  • Give candidates a path to clear flags. A second live coding round, done cleanly, should resolve most ambiguous cases.

Frequently asked questions

Is a proxy interview illegal?

In most jurisdictions, impersonation in a hiring context is not a standalone criminal offense but can trigger fraud, misrepresentation, or identity-theft charges depending on how the impersonation was carried out and what documents were used. It is almost always grounds for immediate termination and offer rescission under standard employment contracts. Consult local counsel for jurisdiction-specific rules.

What is the 80/20 rule in interviewing?

The 80/20 rule in interviewing refers to the candidate speaking roughly 80% of the time and the interviewer 20%. It is useful as a diagnostic — a proxy or AI-coached candidate often inverts this ratio under pressure, speaking in short, scripted bursts while the interviewer carries the conversation. It is a heuristic, not a verdict.

What is the biggest red flag during a remote technical interview?

The sharpest single red flag is a large unexplained gap between a candidate's asynchronous assessment performance and their live performance on the same type of problem. Hesitation to turn on video or share screen comes second. Neither is conclusive on its own, which is why multiple signals matter more than any one.

How do I prepare my panel to detect proxy candidates in remote technical interviews?

Share recordings or anonymized transcripts of past proxy cases so interviewers recognize the pattern. Standardize a short "explain your own code" segment in every technical round. Train interviewers to probe resume claims to three levels of depth rather than accepting first-level answers.

Can AI-powered proctoring fully eliminate proxy interviews?

No. Current proctoring tools reduce casual fraud — tab-switching, obvious impersonation, clipboard misuse — but sophisticated proxy arrangements involving earpieces, second devices, or coordinated coaching still get through. Proctoring is a prioritization layer; the final judgment remains with the interview panel.

What should I do if I suspect a proxy after making an offer?

Do not rescind without verification. Schedule a short technical conversation framed as onboarding preparation and probe specific resume and submission details. If the gap is confirmed, most standard offer letters allow rescission for material misrepresentation; coordinate with legal and HR before acting.

See it in action

If you are losing confidence in your remote technical interviews, start by closing the continuity gap between assessment and final-round. Schedule a demo of HackerEarth OnScreen to see how identity verification, deterministic scoring, and session proctoring work together across the full hiring loop.

FaceCode Automated Reports: What's Inside & How They Work

Automated reports on FaceCode: how HackerEarth streamlines technical interview evaluation

Automated reports on FaceCode exist because technical interviews ask too much of interviewers at once: evaluate problem-solving, read code, assess communication, and take notes, all inside a 45-minute window. The result? Signal gets lost. Notes end up incomplete, scoring becomes inconsistent across panelists, and hiring decisions rely more on gut feel than on evidence.

Automated reports on FaceCode, HackerEarth's live coding interview platform with automated reporting, are built to solve exactly that problem. By compiling interviewer scores, candidate coding activity, and engagement insights into a single shareable summary, FaceCode gives hiring teams a structured record of each interview without manual note-taking after the session.

Interviewer Attention Split: Manual vs. Automated Reporting
Source: Illustrative based on article claims

What is FaceCode?

FaceCode is HackerEarth's live technical interview platform. It combines a collaborative real-time code editor supporting 40+ programming languages, built-in video chat, a diagram board for system design discussions, and automated interview reporting. Recruiters and engineering managers use it to conduct remote technical interviews that feel structured, consistent, and easy to review afterward.

Where FaceCode stands apart from a generic video call plus a shared document is in what happens after the interview ends: the automated report.

Why automated reports matter

In most technical interviews, interviewers context-switch constantly between watching the candidate code, asking follow-up questions, and jotting down observations. That split focus hurts evaluation quality. Important moments get missed. Scores get assigned hours later from memory. And when multiple interviewers compare notes, inconsistencies surface that make hiring decisions harder, not easier.

Automated reports close this gap. The system captures the signals that matter during the session and assembles them into a structured summary, so interviewers can stay focused on the candidate during the call and reason from evidence afterward. Teams that pair automated reporting with a structured interview process tend to see the biggest gains in consistency.

Sources used to generate automated reports on FaceCode

FaceCode's automated reports pull from three distinct sources, each capturing a different dimension of candidate performance.

1. Scores given by the interviewer

Each interviewer rates the candidate against four evaluation criteria: code quality, communication skills, problem decomposition, and debugging ability. With automatic evaluation, these same four criteria apply to every interview.

Teams that need their own rubric can schedule the interview with custom criteria instead. That is a separate scheduling option, and it does not generate the automatic summary. For a deeper look at how criteria design affects bias and fairness, see our breakdown of evaluation parameters that support a bias-free interview process.

Interviewer scores form the backbone of the report. They represent human judgment, which anchors the rest of the report. The report page stays empty until an interviewer has submitted scores.

2. Code written by the candidate

The platform automatically tracks the candidate's coding activity throughout the session, including:

  • Time spent actively writing code. Keystrokes are recorded only to calculate this figure.
  • Compilation outcome per task: whether each task compiled successfully at least once, shown as "N of M tasks".
  • The final source code the candidate submitted, viewable in the report.

This gives reviewers a factual record of how much effort went into the session and what the candidate finally delivered, not just whether they reached the right answer. The report does not replay every edit, deletion, or rewrite, so reviewers see the end result rather than the full history of the solution.

3. Candidate engagement during the interview

FaceCode also surfaces engagement insights from the session. They sit in the same insights block as time spent coding and include:

  • Talk-to-listen ratio: how actively the candidate participated in the conversation. This insight is calculated from interview transcripts, so it shows as unavailable while transcript loading is switched off.
  • Video-on time: how long the candidate's video was on.
  • Tab-switch count: how many times the candidate switched tabs during the session.

These metrics are proxies for attentiveness and communication style, not direct measures of technical performance, and should be interpreted alongside interviewer scores rather than in isolation.

Still, they add useful context. Low participation might indicate a quiet candidate who needed more prompting, or it might flag an interviewer who dominated the conversation. Either way, it's a signal worth reviewing.

A few caveats are worth stating. Engagement metrics are proxies, not measurements of skill, and a quiet candidate is not necessarily a weak one. Very short sessions produce thin coding-activity data. And for system-design-only interviews conducted mostly on the whiteboard, the coding-activity signal will be minimal; interviewer scores carry more of the weight.

What automated reports on FaceCode include

Once the session has closed, the activity analysis has finished, and an interviewer has submitted scores, the report contains:

  • Interviewer scores against the four automatic evaluation criteria (code quality, communication skills, problem decomposition, and debugging ability)
  • A summary of coding activity, including time spent coding and the number of tasks that compiled successfully at least once ("N of M tasks")
  • Engagement insights, including talk-to-listen ratio (when transcript data is available), video-on time, and tab-switch count
  • The final source code written by the candidate, viewable in context
  • A written summary, generated when the report is opened

The report is not generated the instant the interviewer clicks End. Analysis of the session's activity starts once the session closes, and the written summary is created when the report is opened after that analysis finishes. Interviewers and hiring managers can then review it alongside the session recording, giving the entire hiring team a single consolidated view of candidate performance, with no manual stitching together of notes and no export step.

Common questions about automated reports on FaceCode

How accurate are engagement signals as a proxy for candidate quality?

They aren't a direct measure of skill. Talk-to-listen ratio, video-on time, and tab-switch count are context signals, useful for flagging patterns like an interviewer dominating the conversation, but they should never override interviewer scores or the code itself.

Can automated reports on FaceCode be customized?

Not the automatic summary. Automatic evaluation scores every interview against the same four criteria: code quality, communication skills, problem decomposition, and debugging ability. If your team needs its own rubric, you can schedule the interview with custom criteria, but that option does not generate the automatic summary.

How do I share a FaceCode automated report with a hiring manager?

Once scores are submitted and the analysis has finished, the report can be reviewed by anyone on the hiring team with access to the candidate record in HackerEarth. There is no export or manual compilation step.

Why is the report page empty?

The report page stays empty until an interviewer has submitted scores. The written summary is then created when the report is opened, after the activity analysis finishes.

What happens to the report if the interviewer forgets to end the session?

Analysis waits until the session closes, so sessions left open delay the report. Ending the session explicitly is what starts it.

Integrations and workflow

FaceCode integrates with popular applicant tracking systems like Workable, so interview invitations and reports flow directly into your existing hiring workflow. Once a candidate is scheduled, interviewers get a link, join the session, and conduct the interview; the FaceCode report is stored in HackerEarth alongside the candidate's assessment record for full-context review.

Next steps

Schedule a FaceCode demo to see an automated report generated from a live session. The walkthrough shows how the four evaluation criteria map to report fields, so you can see exactly what the hiring team will debrief against.

AI Interview Platform for Technical Hiring at Scale | HackerEarth

AI Interview Platform: How to Screen Software Engineers at Scale

Technical hiring has a math problem. Candidate volume keeps rising, resume signal keeps falling, and the people best qualified to evaluate engineers your senior engineers have the least time to spend on first-round screens.

Add scheduling delays across time zones, inconsistent evaluations between interviewers, and the quiet dropout of strong candidates waiting a week for their next call, and the funnel starts leaking at the top before you've even seen your shortlist.

An AI interview platform is one of the clearer responses to that problem. Used well, it compresses the slowest, most expensive part of the pipeline — the first technical screen without lowering the bar for who makes it to a human conversation. Used badly, it adds a step without removing one.

This guide covers what AI interview platforms and AI screening platforms actually do, where they fit in a technical hiring workflow, how to evaluate them for software engineer hiring, and how HackerEarth OnScreen approaches the problem.

The real cost of traditional technical interviews

Before deciding whether an AI interview platform solves your problem, it's worth being specific about the problem itself. Traditional technical interview loops break down in four predictable places:

  • Interviewer availability. Staff engineers are expensive to pull off product work for 45-minute phone screens, and the more senior they are, the less willing the org is to spend them on top-of-funnel evaluation.
  • Scheduling delay. A strong developer who applies late Sunday night needs to hear back before Tuesday or they're deep in another process. Calendar coordination across time zones routinely stretches the first conversation to five or six days.
  • Inconsistent evaluation. Two interviewers running the same candidate against the same rubric often disagree. Interviewer variance has been documented in hiring research for years, including Google's internal analysis reported in Laszlo Bock's Work Rules!.
  • Screening throughput. AI-generated resumes have made the resume stack bigger and the signal thinner. The volume of "plausible" candidates per role has grown faster than the engineering hours available to filter them.

The result is that the hiring stage with the most volume, the first technical conversation is also the stage most constrained by human calendars and the most prone to inconsistent scoring. That's the gap AI interview platforms are built to fill.

Time-to-First-Screen: AI vs. Traditional Interview Process
Source: Illustrative based on article claims

What is an AI interview platform?

An AI interview platform is software that conducts a structured interview: audio, video, or chat-based between a candidate and a system that asks role-calibrated questions, probes with follow-ups, and scores responses against a predefined rubric. For technical roles, the platform typically includes a code editor, automated code execution, identity verification, and a recording and transcript the recruiter can review.

The important distinction: an AI interview platform is not a video recording tool with a scoring sheet. Three capabilities separate serious platforms from thin wrappers:

  • Deterministic rubric evaluation. The same answer produces the same score, every time, regardless of when the candidate takes the interview.
  • Conversational depth. The system asks follow-up questions based on what the candidate actually said, not from a fixed script.
  • Identity and integrity verification. The platform confirms the candidate is who they claim to be and flags behavior that suggests external assistance.

Without those three, you have a glorified recording tool. With them, you have something that can replace a first-round technical screen without lowering the bar.

AI interview platform vs. AI screening platform: how they differ

The two terms get used interchangeably, but they describe different scopes.

An AI screening platform is broader. It covers any automated system that filters candidates before a human recruiter engages — resume parsing, skills assessments, knockout questions, coding tests, and basic conversational screens. The output is usually a shortlist with scores.

An AI interview platform is a specific type of AI screening platform. It conducts a full structured interview — not just a test — and produces an evaluation across coding, problem-solving, and technical knowledge, with a recording and transcript attached.

In a technical hiring workflow, they typically stack:

  1. AI screening filters the initial applicant pool against job-relevant skills (often a timed coding assessment).
  2. AI interview conducts a deeper evaluation on the candidates who passed screening — code written live, verbal explanation, follow-up probing.
  3. Human technical interview handles senior calibration, system design, and judgment-heavy conversations.
  4. Hiring manager and panel rounds close the loop.

An AI interview platform replaces step 2 and sometimes compresses step 1 into the same session. It does not replace step 3 for senior roles, and if a vendor claims otherwise, that's a reason to be cautious.

How AI interview platforms evaluate technical candidates

Most AI interview platforms for technical hiring follow a similar flow. The candidate receives a link, verifies identity (usually photo ID plus live face match), completes a structured interview that includes code tasks and verbal explanation, and the recruiter sees a score alongside the recording and transcript.

What varies is how the evaluation actually happens underneath. Weaker platforms transcribe the candidate's answer and run it through a general-purpose language model to produce a score — which gives you fluent-sounding but inconsistent output. Stronger platforms run responses against a role-specific rubric with defined scoring anchors, use automated code execution to verify correctness, and generate scores from a deterministic framework rather than ad-hoc LLM judgment.

The three technical dimensions the platform needs to evaluate separately:

Coding skills. Evaluated by running candidate-written code against test cases. This is the easiest dimension to automate and the one most platforms do reasonably well. Watch for platforms that score code solely on text analysis without execution — they will mark plausible-looking wrong answers as correct.

Problem-solving. Evaluated by asking the candidate to explain their approach before writing code, probing on edge cases, and watching how they respond when the first solution doesn't work. This is where conversational depth matters most. A script-based system cannot adapt its follow-ups and will miss the signal.

Technical knowledge. Evaluated through targeted questions on language, framework, and systems concepts, with follow-ups that distinguish rote recall from working understanding. "Explain how a hash map handles collisions" asked once is a weak signal. The same question with three follow-ups on load factor, resize cost, and when to use a different data structure is a strong one.

The practical test for a vendor: ask them to run the same candidate response through the system twice and compare the scores. If the numbers drift noticeably, the platform is doing LLM-as-judge without discipline, and your scoring won't survive an audit.

Where AI interview platforms fit — and where they don't

AI interview platforms and live human interviews are not substitutes. They're better understood as two tools for different stages of the same funnel.

Where AI interviews are stronger:

  • First-round technical screens on high-volume roles
  • Consistency across large candidate cohorts
  • 24/7 availability for candidates across time zones
  • Audit trails for compliance-sensitive hiring
  • Surge hiring events where a human-only loop would collapse

Where human interviews are stronger:

  • Senior and staff engineer calibration
  • Open-ended system design where context dependency matters
  • Cultural and leadership judgment
  • Any conversation where reading real-time reasoning is the point

The useful question isn't which to use. It's which stage to use each at. For a mid-level backend candidate on a first screen, a well-calibrated AI interview is often more consistent than the humans it's replacing. For a staff engineer evaluating architectural trade-offs with incomplete information, a human interviewer still wins.

Where AI vs. Human Interviews Perform Better Across Hiring Stages
Source: Illustrative based on article claims

Features that actually matter in an AI screening platform

Vendor spec sheets are long. These are the capabilities that determine whether the platform works for technical hiring at scale:

  1. Deterministic rubric scoring. Same answer, same score, every time. Ask to see the scoring methodology, not just the output.
  2. Automated code execution. The platform runs candidate code against test cases rather than scoring the text of the answer.
  3. Role-calibrated question libraries. Pre-built content for the roles you actually hire for, not a generic question bank you configure from scratch.
  4. Identity verification and proctoring. Photo ID match, live face verification, and signals that detect obvious external assistance. KYC-grade verification matters more in regulated verticals.
  5. Conversational follow-ups. The system asks the next question based on what the candidate said, not from a fixed script.
  6. ATS integration. Scores and recordings flow into Greenhouse, Lever, Workday, or your ATS without manual copying. "Integrates with Greenhouse" can mean anything from a native app to a CSV export — verify the difference.
  7. Audit-ready evidence trail. Recording, transcript, rubric, and score stored together, because at some point your legal team will ask.

Features that sound impressive and matter less for technical hiring: avatar polish, voice naturalness, "sentiment analysis," and anything labeled "emotional intelligence scoring." For engineering roles, you want signal on code and reasoning, not on whether the candidate smiled.

Candidate experience and responsible AI use

AI interviews are a mixed experience signal for candidates, and the implementation determines which way it tips. Candidates generally dislike AI interviews that feel scripted, provide no feedback, or offer no transparent path to a human reviewer. They generally accept — and sometimes prefer — AI interviews when the alternative is waiting a week for a human screen that still happens on a Monday morning they can't make.

Responsible use of AI in hiring comes down to a few practical commitments:

  • Transparency. Candidates should know they're being interviewed by an AI system and understand how their data will be used.
  • Human review of decisions. Automated scores should inform recruiter and hiring manager decisions, not replace them, especially at borderline thresholds.
  • Bias auditability. Structured rubric-based evaluation is more auditable than unstructured human evaluation, but it is not bias-free. The defensible claim is that consistency and auditability improve, not that bias disappears.
  • Data handling. Recordings, transcripts, and biometric verification data need defensible retention and access controls, particularly under GDPR and similar frameworks.

Platforms that cannot clearly answer questions on these four areas are a risk, not a shortcut.

How to reduce time-to-hire without adding interview bottlenecks

The bottleneck in technical hiring is almost never the first candidate conversation. It's the second, third, and fourth — the panels, the take-homes, the debriefs that require named humans with calendars. An AI interview platform only helps if it genuinely narrows the pool going into those stages.

Three operational moves make the difference:

  1. Calibrate the AI screen against your existing bar. Run 20–30 recent hires and 20–30 recent rejects through the platform. If the system passes your rejects or fails your hires at a rate above roughly 15%, the rubric is wrong for your context. That's your problem to fix before scaling, not the platform's fault.
  2. Set a hard pass threshold the hiring manager has signed off on. If recruiters interpret scores differently, you've recreated the calibration drift you were trying to eliminate.
  3. Cap the AI screen at 45–60 minutes. Longer sessions correlate with drop-off, not better signal. Candidates won't sit through 90 minutes with a bot the way they'll sit through 90 minutes with a person.

Time-to-hire savings compound where volume is high. At 50 candidates per role, cutting the first screen from six days to under 48 hours is a two-week improvement on time-to-fill. At three candidates per role, the same change is barely visible against senior-interview and offer-stage delays. If your bottleneck lives in the back half of the funnel, no AI interview platform will fix it.

How to choose an AI interview platform for software engineer hiring

Most AI interview platform evaluations go wrong the same way: the buyer compares feature lists, picks the one with the best demo, and discovers six months in that the rubric doesn't match their actual hiring bar. A better process:

  • Run a calibration pilot before signing. Put 30–50 past candidates through the platform — hires and rejects — and compare the system's scores to your actual outcomes. If the correlation is weak, no feature list fixes it.
  • Involve one engineering manager, not just TA. Engineering has veto power on technical hiring whether the org chart says so or not. A platform TA loves and engineering distrusts will not survive the first calibration disagreement.
  • Check the integrity story specifically. Ask what signals the platform uses to detect external assistance, how often it produces false positives, and what the recruiter sees when a flag fires.
  • Verify ATS integration end-to-end. Walk through a real candidate from invitation to scorecard in your actual ATS. Mock the handoff.
  • Price per interview, not per seat. Volume-based pricing aligns incentives; seat-based pricing penalizes the recruiters who use the tool most.

The platforms competing in this category — HireVue, Sapia.ai, Interviewer.AI, and HackerEarth OnScreen among others — differ most on how deeply they evaluate code versus how polished the conversational layer is. For software engineer hiring specifically, code evaluation depth matters more than conversational polish.

HackerEarth OnScreen: AI interviews built for technical hiring

HackerEarth OnScreen is our AI interview platform, built for structured technical screening at scale. It conducts role-calibrated interviews around the clock using lifelike video avatars, applies a deterministic evaluation framework so every candidate is scored against the same rubric, and includes KYC-grade identity verification and integrated proctoring in the same product.

A few capabilities worth calling out against the challenges covered above:

  • Rubric-based scoring with automated code execution addresses the consistency gap in traditional interviewer-led screens.
  • Integrated identity verification and proctoring reduce the integrity exposure that comes with remote interviews.
  • 24/7 candidate access removes the scheduling delay that costs the strongest candidates in competitive markets.
  • Conversational follow-ups probe on reasoning, not just final answers, giving stronger signal on problem-solving.

OnScreen sits alongside HackerEarth Assessments and FaceCode in the same platform, so candidate data, rubrics, and scores flow between products without separate integrations. For TA teams running coding tests at the top of the funnel and live interviews at the bottom, that continuity matters more than any single feature.

OnScreen fits best for first-round technical screens on high-volume roles, surge hiring events, and any pipeline where consistency and audit trail matter. It's not the right call for senior leadership hires where cultural judgment is the primary signal, or for roles where live whiteboarding with the hiring team is the point of the interview — those belong in a human interview tool.

Frequently asked questions

Is there an AI tool for interviews?

Yes. The category includes several established options — HireVue, Sapia.ai, Interviewer.AI, and HackerEarth OnScreen, among others. They differ most on whether they target technical hiring specifically, where code evaluation depth matters, or general hiring, where conversational scoring dominates. For software engineer roles, the technical-hiring-focused platforms produce stronger signal.

Which AI agent is best for an interview?

No single platform wins across all use cases. For high-volume technical screening where code evaluation and identity verification matter, platforms with deterministic rubric scoring and automated code execution fit best. For general enterprise hiring focused on conversational competency assessment, more general-purpose platforms are commonly adopted. The "best" platform is the one whose rubric survives a calibration pilot against your actual hiring bar.

Can I use ChatGPT for an interview?

As an interviewer, no — ChatGPT has no identity verification, no deterministic scoring, no ATS integration, and no audit trail. As a candidate preparation tool it works, which is one reason resume signal has eroded. If you're building an interview process, the question is not whether to use a general LLM but whether your evaluation platform uses a structured rubric or is itself just an LLM wrapper. The second category produces inconsistent scoring.

Are AI interviews a red flag?

For candidates, AI interviews are a mixed signal, and the implementation determines the reaction. Candidates generally dislike AI interviews that feel scripted, give no feedback, or offer no path to a human reviewer. They generally accept them when the alternative is a week-long wait for a human screen. The red flag isn't the AI — it's a poorly implemented process without transparency or human review on the back end.

How accurate are AI interview platforms?

Accuracy depends on how the platform scores answers. Platforms with deterministic rubrics and automated code execution produce consistent scoring across candidates — more consistent than human interviewers across the same cohort, which is the fair comparison. Platforms that use general-purpose LLMs to score free-text answers without rubric anchoring produce scores that drift. Ask vendors for test-retest reliability data, not accuracy claims.

Do AI interview platforms introduce bias?

AI interview platforms have different bias profiles from human interviewers, not no bias. They are more consistent across candidates on the same day, less affected by interviewer mood or fatigue, and more auditable. They can also encode bias from training data or rubric design. The defensible position is that structured rubric-based evaluation applied consistently is more auditable than unstructured human evaluation — not that AI eliminates bias.

See HackerEarth OnScreen in action

Technical hiring breaks down in the places where human time is most expensive and least differentiated — the first-round screen, the scheduling cycle, the inconsistent scoring across interviewers. An AI interview platform fixes those specific problems if the rubric is sound and the integration into your pipeline is real.

Schedule a demo of HackerEarth OnScreen to see how structured AI interviews, identity verification, and deterministic scoring work against your actual roles. For context on where AI interviews fit in a broader hiring stack, see our guide to technical interview design. ```

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